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Thread Statistics | Show CCP posts - 5 post(s) |

Skia Aumer
Atlas Research Group Aerodyne Collective
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Posted - 2013.04.16 14:15:00 -
[1] - Quote
CCP Rise wrote:Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always Rise All I can see - is one more step to make every weapon systems similar. And there is a further promised step in a form of missile TE/TC/TD. VERY UN-INVENTIVE AND BORING. I have suggested to implement a bonus to damage which increases with flight time. That would be interesting and distinctive. But looks like you're too conservative in things that need revolution, and too vice versa. |

Skia Aumer
Atlas Research Group Aerodyne Collective
0
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Posted - 2013.04.16 15:10:00 -
[2] - Quote
Iranite wrote:This... is about way more than I wished for, this... is what we get. Awesome. Thank you! Could you explain what's awesome in turning Cruise missiles into Railguns? |

Skia Aumer
Atlas Research Group Aerodyne Collective
0
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Posted - 2013.04.16 15:28:00 -
[3] - Quote
Iranite wrote:I don't see where these are the same as Railguns. Railguns behave differently. Missiles will always be missiles, they have their own strenghts and weaknesses, thats what some call over powered, and others useless.
I now have a reason to train into cruise missiles, rather than just "skipping" them. It fits my play style, and i believe many others' too. Alright, I'll say it in other words. Why do you prefer cruise over rails? Well, other than aesthetic and "just because I like" reasons. |

Skia Aumer
Atlas Research Group Aerodyne Collective
1
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Posted - 2013.04.16 15:46:00 -
[4] - Quote
CCP Rise wrote:So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey. Why dont you just make target painters viable, instead of "other ideas" ? |

Skia Aumer
Atlas Research Group Aerodyne Collective
2
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Posted - 2013.04.16 16:06:00 -
[5] - Quote
SMT008 wrote:With those changes, I think we'll start seeing more Typhoon/Raven fleet concepts, which is great of course as it brings diversity  Why should fleetcoms prefer Cruise over Rails? Raven over Rokh? Switchable damage type - alright, but is that all? Not too much considering their drawbacks: delayed volley, damage application, firewall. But indeed, they are good for PVE now. |

Skia Aumer
Atlas Research Group Aerodyne Collective
2
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Posted - 2013.04.16 16:22:00 -
[6] - Quote
Ranger 1 wrote:All improved now, but yes we'll have to see if the increased speed allows a significant amount of damage to slip past a firewall now. Even if they do, I'd consider this more like an exploit, rather than intended operation. While rails are inherently immune to such things and hit instantly. So what's the reason?
Maybe this is the way should be - cruise missile will only be usable in PVE. There are weapons that are useless in PVE - blasters - so that would be a kind of symmetry. If that fair enough?
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Skia Aumer
Atlas Research Group Aerodyne Collective
4
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Posted - 2013.04.17 02:03:00 -
[7] - Quote
Shingorash wrote:Torps are the odd one out here. Close range high dps guns track better, close range torps "track" worse than cruise. Something needs to be do about torps really more than Cruise. Indeed, just increase their "tracking", reduce base damage as a payoff, and - voila - we've got a new blaster! Torps are fine as they are, stop whining. If anything, just add a little of flight time. |

Skia Aumer
Atlas Research Group Aerodyne Collective
5
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Posted - 2013.04.17 08:44:00 -
[8] - Quote
lilol' me wrote:A NEW Cruise Missile specifically designed for PVP. They should still be only shooting large ships, but have much much more velocity and perhaps not as much DPS. Hint: there are no railguns in RL, but there are in EVE. |

Skia Aumer
Atlas Research Group Aerodyne Collective
5
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Posted - 2013.04.17 08:52:00 -
[9] - Quote
Vitalius D'Fox wrote:Give me example, where is Raven with his EFT dps is usefull in pvp? And reason, why Raven and not a other BS? But looks like I've invented a case for new Ravens. The target should be dangerous in 150+ km range, un-able to use smartbombs, should be big enough and slow like... SLOWCAT! Nevertheless, you need to tackle them somehow. |

Skia Aumer
Atlas Research Group Aerodyne Collective
5
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Posted - 2013.04.17 08:56:00 -
[10] - Quote
TZeer wrote:Skia Aumer wrote:Vitalius D'Fox wrote:Give me example, where is Raven with his EFT dps is usefull in pvp? And reason, why Raven and not a other BS? But looks like I've invented a case for new Ravens. The target should be dangerous in 150+ km range, un-able to use smartbombs, should be big enough and slow like... SLOWCAT! Nevertheless, you need to tackle them somehow. And then you are probed out and bubbled before your missiles have even reached its target....  And? |

Skia Aumer
Atlas Research Group Aerodyne Collective
5
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Posted - 2013.04.17 09:05:00 -
[11] - Quote
Alright, I'll say it for you: And then, your fate is in hands of your FC. If he's stupid enough to locate your blob in the line of alignment of those slowcats - you're doomed. If he called for doctrine with MJD - you can disperse your blob any moment and thus be immune to insta-probing. What other means do you have to counter slowcats, unless you want to engage in capitals? Well, railguns - but they indeed are less damaging than missiles in this case. |

Skia Aumer
Atlas Research Group Aerodyne Collective
5
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Posted - 2013.04.17 09:17:00 -
[12] - Quote
TZeer wrote:You should try and look on this from a broader perspective. It's not all about blobs and fleets. There's something called small gang warfare. Not sure if you are familiar with it. It's quite fun, you should try it sometime. Fair enough, now it's your turn to suggest a good role for cruise Raven - from a broad perspective of small gangs. |
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